配信番組予定 Streaming

  • 10:00-11:30 LIVE
    Critique Session and Faculty/Students Roundtable
    Moderator: USC Professor Andreas Kratky
    Translator: Tokyo Geidai Associate Professor Asako Eguchi
    11:30-12:30 LIVE
    Play & Critique by USC Professors Andreas Kratky and Peter Brinson
  • 10:00-11:30 LIVE
    Game Streaming by Sean "Day[9]" Plott
    14:00-16:00 LIVE
    Artist & Mentor Talk
    *in Japanese only
    1) Yuka Shiina × Sho Igarashi (Luminous Productions) × Takashi Kiriyama (Professor, Tokyo Geidai)
    2) Kazuki Yuhara × Masafumi Nukita (Luminous Productions) × Nahomi Maki (Lecturer, Tokyo Geidai)
    3) Yueqi Wu × Takayoshi Nakazato (Luminous Productions) × Mitsuko Okamoto (Professor, Tokyo Geidai)
    4) Muyang Li × Kentaro Shirai (Luminous Productions) × Yuichi Matsumoto (Assistant Professor, Tokyo Geidai)
    16:00-18:00
    Game Streaming by LayerQ
    *in Japanese only
  • Rebroadcast of above recordings

ご挨拶 Preface

  • 桐山 孝司/Takashi Kiriyama
    桐山 孝司 Takashi Kiriyama
    東京藝術大学大学院映像研究科 研究科長
    メディア映像専攻 教授
    Professor, Department of New MediaDean,
    Graduate School of Film and New Media Tokyo University of the Arts

    A New Show, A New Place

    The venue for the exhibition "Tokyo University of the Arts, Virtual Department of Games" (July 2017) was the Chinretsukan Gallery at Ueno Campus. The next year, "Tokyo University of the Arts, Department of Games - Vertical Slice" (November 2018) was held at the COI facility in Geidai's Arts & Science LAB. And here we are in September 2020, displaying another round of games at our "GEIDAI GAMES 01 Game Course Exhibition," which should be revealing itself on a screen somewhere. As it turns out, all our games showings so far have taken place at different locales which, I believe, can be interpreted as the positive kind of "a rolling stone gather's no moss" situation where creativity is not hindered by any obstinate attachment.

    One example of this online occasion opening new channels for us is the streaming of commentary videos which would not have crossed our minds in a physical showcase. The openness to a manifold of perspectives in valuing a work that is not centered on its profit is what gives a university setting its true worth. One might praise a work as one of a kind, or feel empathy toward it, or be stirred by an emotion. I look forward to learning new ways to appreciate a work through the commentators as much I hope they and all the viewers enjoy these extraordinary projects.

  • 岡本 美津子/Mitsuko Okamoto
    岡本 美津子 Mitsuko Okamoto
    東京藝術大学副学長
    東京藝術大学大学院映像研究科アニメーション専攻教授
    Vice President, Tokyo University of the Arts Professor, Department of Animation
    Graduate School of Film and New Media Tokyo University of the Arts

    The Third Trial of Animation to Games

    In 2017, we began an experiment to create games based on animated films in a project called A to G (Animation to Games). We postulated that animated expression that we Japanese are so proud of, has high potential to be applied to the art of games. We have yielded positive results from the variety of projects undertaken in these three years and the preproduction stages in animation and games were proven to be substantially compatible.
    2019 became the first year for the Game Course established within the Graduate School of Film and New Media at Tokyo University of the Arts and it also marked the beginning of a new phase in our experiment. The four students who entered this course already had considerable ability in animation production at the time of their enrollment and what made them different from our past A to G endeavors is that they had both animation and game in their foresight when they began their project planning.
    Worldbuilding and the setting of character traits and attitudes are some of the preproduction procedures common to both games and animation. In the interim critiques, the four students received feedback from both animation and games professionals, and they kept improving their work until it became the first-year Master's pieces showcased at this year's games exhibition. It may be a small start, but I believe their games symbolize a huge triumph for our first step into the games journey.

クレジット Credit

Organized by
Tokyo University of the Arts, Graduate School of Film and New Media
Exhibition Cooperation
Tokyo University of the Arts Center of Innovation
University of Southern California School of Cinematic Arts
SQUARE ENIX Co., Ltd.
Luminous Productions Co.,Ltd.
City of Yokohama Culture and Tourism Bureau
Supervisors
Mitsuko Okamoto  Takashi Kiriyama
Staff
Tokyo University of the Arts, Graduate School of Film and New Media
Nahomi Maki  Yuichi Matsumoto  Asako Eguchi
Tomoyuki Nomura Isamu Kubota  Yoriko Nishikawa

Tokyo University of the Arts, International Initiatives Planning Section
Maki Sakamoto   Chie Naito  Motoshiro Fujii

Luminous Productions Co.,Ltd.
Sho Igarashi  Takayoshi Nakazato  Masafumi Nukita  Kentaro Shirai  Sulaiman Siti Aisyah  Yosuke Horiuchi  Makoto Imamura

University of Southern California School of Cinematic Arts
Andreas Kratky  Peter Brinson  Jane Pinckard
Margaret Moser

Main visual
Muyang Li